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Ratputin Marches - Winter 2009 Escalation League - Week 5

Page history last edited by Rushputin 15 years, 1 month ago

Winter 2009 Fantasy Escalation League

 

Week 5

 

Painting

 

I've done no Skaven painting this week at all.  I did finish converting my Warlock Engineer, but that's it.  I'm focusing on some Dark Angels for a tournament in early March and am grinding through an insane amount of terrain for that tournament as well as several others... so I expect that what I've painted so far is all I'll be painting.  That's kind of a disappointment.

 


 

Army List

 

Lords & Heroes

          Warlock Engineer - Condenser, Warp-Blades, Dispel Scroll, Storm Daemon

Chieftan - Battle Standard Bearer, Heavy Armour, Stormbanner

Assassin - Warpstone Stars

Core

Clanrats x24 - Full Command, Ratling Gun

Clanrats x23 - Full Command, Ratling Gun

Clanrat Slaves x20 - Musician

Clanrat Slaves x20 - Musician

Giant Rats x6

Giant Rats x6

Night Runners x5

Poisoned Wind Globadiers x2

Stormvermin x24 - Full Command, Shields, War Banner

Special

Gutter Runners x 6 - Poisoned Hand Weapons, Poisoned Throwing Stars

Plague Monks x10 - Extra Hand Weapons

Warplock Jezzails x6

Rare

Plague Censer Bearers x6

 

1700 points, 3 Casting Dice, 3 Dispell Dice, 165 models

Roster - Ratputin Marches - Week 5

 


 

Battle Notes

 

Game 17 vs. The War Host of Athel Loren

 

This game is best left undiscussed.  On the second turn, my Plague Censer Bearers charged into his Wild Riders, but could only base his general (Alter Kindred on a Stag).  They killed the life out of the rider, and the Stag rolled Stupid for the rest of the game.  Of course, the Bearers still lost combat, and were overrun, setting up the Wild Riders for a flank charge on my clanrats that had both my Battle Standard Bearer and my General (and a regular banner, but who's counting).  That combat went poorly for me.

 

Only well after he's annihilated what seemed like half my army in one charge, did we realize that he's forgotten to roll for Stupidity, which would have made a big difference.  By that point, though, it was far too late to back anything up, so we just forged on.

 

Game 18 vs. Durak's Black Powder Patrol

 

This game was close.  I made some mistakes: running my Gutter Runners out early accomplished nothing but presenting them to the Organ Gun.  More significantly, I'd forgotten that my Assassin was hiding the in ranks of the Stormvermin, as well as the fact that my Stormvermin had the War Banner.  My Stormvermin (plus BSB in the rear) charged his Longbeards.  There was a good fight that I won very handily,  but he just made his roll.  Had I remembered the War Banner, he'd have failed it.... or had the Assassin popped out, I'd have killed more, and he'd have failed it.

 

Instead, the Longbeards held, when meant the Stormvermin took a charge, to the rear, from a unit of Hammerers.  Miraculously, they held.  The rest of the game came down to the Stormvermin rallying and barely surviving, while a unit of Clanrats wrapped up an entire flank (Warriors, two units of Thunderers and a Cannon) by themselves and turned the game from what would have been a loss to a draw. (I lost by a mere 53 points!)  This was a really good game.

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